Especial - Singularity Interview |

Especial: Singularity Interview
amerstek, with the support of Activision, has had the pleasure to interview via e-mail, Jon Zuk, Creative Director of Singularity, one of the most exciting FPS of the moment that will arrive later this year, for the PC, PS3 and Xbox360 .
Gamerstek: What's the game about and what triggers the plot?
Jon Zuk: In Singularity, you play as Nate Renko, a US Air Force reconnaissance pilot mysteriously downed on the abandoned island of Katorga-12. You soon find out that the island is not deserted at all, and that something had
occurred on the island in the past, some sort of accident, that has devastating effects on the environment and time itself. The story begins sometime before WWII, started on Katorga-12, a small island of the eastern coast of the Soviet Union. An unidentified new element with unique properties was discovered on Katorga-12, locked into a strange ore material which had never been seen before. Under Stalin’s direct order, the project to unlock E-99 became a State top secret. Early investigations yielded promising results of untapped energy, but it wasn’t until the Cold War that a major breakthrough occurred. Soviet scientists discovered that E-99 used as a fuel source, under the right conditions, would yield a 10-fold output of power. Eager to deliver a power source that could deliver victory over the countries of NATO, the scientists aggressively conducted a large-scale test on E-99, resulting in a catastrophic accident. Abandoning Katorga-12 and E-99, the Soviet Union covered it up in silence and so it’s remained ever since, until now. Jump to current day as you take the role of Nate Renko, a US Air Force Reconnaissance officer. You and your pilot are sent to investigate some strange activity of the coast of Eastern Russia. As you approach a small island something goes wrong and you crash land. Finding yourself behind enemy lines, you are given the TMD (Time Manipulation Device) by an unlikely ally, and then you’re off to uncover the mystery of Singularity.
GT: The main feature that distinguishes this shooter from others is the so
called TMD (Time Manipulation Device). What is it and how does it work?
JZ: The TMD is a device that you obtain very soon after arriving on the island and you are not immediately aware of where it came from. The TMD allows you to manipulate the age of objects both organic and inorganic. You can send an object forward in time to an old, rotted state (such as a rusty fuel barrel) or renew it back to a brand new state. The consequences of renewing something like a person though aren’t as predictable. The TMD is an amazing piece of equipment, developed far, far ahead of its time. It uses E-99 as a power source, enabling you to effectively change the time-state of different objects, and beings, on Katorga-12. You can use the TMD on objects like ammo crates, gas-filled barrels and electrical equipment, for starters. Aging and renewing things like chains or even concrete supports can let loose heavy or explosive objects to fall on unsuspecting enemies. The TMD also has a Time Stasis feature that allows you to grab items and sustain them in time. A practical and rewarding use of the Time Stasis is grabbing enemy grenades and throwing them back at them – the stasis field nullifies the grenade’s timer so it won’t explode while you’re holding it.
Nome do jogo: Singularity Plataformas: PC, PS3 e X360 Produtora: Raven Software Editora: Activision Imagens: Galeria Vídeos: Downloads Data de lançamento: 2009 |
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